DraftEdge.io
How our lineups are built
Every slate runs through the same nine-station line, for NFL Showdown, NFL Classic, and a golf tournament. Raw data goes in. A full set of lineups comes out, and subscribers get them filled into the entries file they upload. Then the results feed back in. A confidence score on each slate combines data completeness, source agreement, matchup edge, field leverage, volatility, and our track record on similar slates.
By the numbers
150lineups entered
20lineup core
24NFL slates tracked
24 NFL slates in the published record.
What each station checks
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1.Data intake
- Vegas lines, spreads, and implied team totals set how much scoring a game can produce.
- DraftKings salaries, season-long usage, and depth-chart role, so a salary is read against the work a player actually gets.
- Injury and inactive reports are checked through the week and again before lock, so a late scratch changes the build.
- Projections come from several paid and public projection sources. Weather and venue are checked for every outdoor game.
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2.Game script
- The script is written down before any lineup is built.
- It states the pace, the scoring environment, and which side of the ball carries the game.
- Matchups sit in the script: team offense and defense rates, and which receivers line up against which defenders.
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3.Simulation
- That script is run through thousands of simulated game outcomes.
- The lineup pool is Thousands of combinations. That count is the build shape.
- Nothing in this station is a leaderboard. It is the range of ways the game can be played.
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4.Stack and correlation builder
- Correlated groups of players are built from the script, not from a list of names.
- A group has to show up often enough that it actually appears in the set.
- A stack that fights the script does not move forward.
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5.Volume and floor gate
- A player needs a real path to targets or touches.
- Upside has a floor of about 5 points. Below that, the player does not get a real share of the set.
- A cheap salary does not waive the volume check.
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6.Exposure caps and leverage
- A cap limits how often the most popular plays can appear.
- A second cap limits the cheapest, low-volume plays.
- The set looks for ownership leverage instead of copying the field.
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7.Lineup assembly and rule check
- Salary, roster spots, and duplicate lineups are checked before a lineup can ship. Showdown is a Captain and five Flex. Classic is QB, two RB, three WR, TE, Flex, and DST. Golf is six golfers. Each set stays under the $50,000 cap.
- Each slate also carries a confidence score from 0 to 100. It combines data completeness, source agreement, matchup edge, field leverage, volatility, and our track record on similar slates. The score is public. The reasons are for subscribers.
- The check is zero-fail. A lineup that breaks a rule does not go out.
- 150 lineups entered, with a 20-lineup core inside that set.
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8.Contest fit and the filled entries file
- The set is fit to the contest types we actually enter.
- Subscribers upload the entries file for contests they already joined.
- We fill that file, best first. This page does not publish a lineup.
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9.Post-slate review
Feeds the next slate.
- A post-mortem compares the projection with what happened.
- Every contest we enter is graded against DraftKings results.
- A rule that failed is locked into the next build. That review is the return path to data intake.