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The Chalk Is the Cash Line: What 3,631 Showdown Double-Up Entries Taught Us

What 3,631 DraftKings Showdown double-up entries say about the cash line, chalk, and NFL DFS cash-game strategy.

Most Showdown advice is written for tournaments: find leverage, fade the chalk, be different. In a double-up you only need to beat a bit more than half the room, and the data from our Week 3 contests says the rules flip completely.

We pulled the full DraftKings standings for every Sunday Night Football double-up we entered (Rams at Broncos, 12 contests, 3,631 total entries). We checked them against our own lineup ledger and our earlier slates. Here's what winning cash lineups actually looked like.

1. The chalk optimal didn't just cash. It was the cash line.

Start with the biggest room we played: the SNF $2 Double Up, 1,149 entries, with 500 spots paid.

555 of those entries (48.3%) played the exact same lineup: CPT Terrance Ferguson, with Matthew Stafford, Davante Adams, Bo Nix, Kyren Williams and Harrison Mevis. It was the top projected lineup at the major projection sites. It scored 115.39.

Only 108 entries beat it. That put all 555 copies in a tie for 109th, and the cash line landed exactly on their score. With 392 paid spots left to split 555 ways, each copy got roughly 71% of a normal double-up payout. So it still paid, just not in full.

Score distribution in the SNF $2 double-up

That wasn't a one-off. In 10 of our 12 SNF double-ups, the cash line was exactly 115.39, the chalk lineup's score. The chalk build was the single most-entered lineup in all 12 rooms, at 29% to 48% of each field. The two exceptions were the two largest single-entry rooms (367 and 459 entries), which also had the lowest chalk share (about 29% to 30%). There the line dipped to 109.61 and 109.99, and the chalk cashed outright.

That's the key idea for cash games. Whether the chalk lineup is "good" doesn't really matter, because it's the benchmark. The line lands wherever the chalk lands, and your lineup wins or loses on the handful of slots where it differs.

2. One kicker slot split three-quarters of the room

Another 294 entries (25.6%) in the $2 room played the same lineup with one change: Wil Lutz at kicker instead of Mevis. Mevis scored 16.0 DK points. Lutz scored 2.0. That lineup finished at 101.39 and missed.

Taken together, those two builds made up 849 of 1,149 entries (73.9%). They were identical except for the kicker, and that one slot decided which side of the line they landed on. Across all 12 SNF rooms, 778 entries played the Lutz version. It cashed in none of them, because the lowest cash line on the night was 109.61.

This wasn't an obvious call before lock. In the $2 room, Mevis was in 51.3% of lineups at FLEX and Lutz in 28.2%, so the field split roughly two to one. Our own Lutz call was based on a projection edge of just 0.1 to 0.2 points. And note that the chalk captain did nothing: Ferguson was captained in 75.9% of lineups and scored 2.85 in that slot. The chalk busted at captain and still set the line, because nearly everyone had it.

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More research · DraftKings NFL Showdown strategy · NFL DFS double-up strategy